Turning Orange
The programs used to create this were Unreal Engine, Maya, Z-Brush, and Substance 3D Painter.
This is a test animation based on ‘Turning Red’ by Disney, with Garfield acting as our main character. This was a group project used to test my project members and I’s ability to work on a short-term, quick turnaround, animated production together, and utilizing Unreal Engine as a means to create high-quality concept animations. Each member of our team contributed to the rigging, modeling, texturing, and animation of this scene.
Created by Kirsten Sturgill, Hanna Chou, and Lois Heden.
Here is the playblast from Maya, before we imported our scene into Unreal for our final scene setup.